At ExileCon this year all that got blown up

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There are plenty of great ARPGs for players who don't want to dig through a 1500 node skill tree, and hearing that Path of Exile 2 wasn't going to sacrifice the craziness on the altar of a largely imaginary 'appeal to a larger audience' made me even more excited for its release  POE currency trade .


 


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By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Path of Exile 2 is 'freaking huge': adds 6 new classes, 100 bosses, and will run side-by-side with PoE


 


 


In 2019, Grinding Gear Games gave us our first look at Path of Exile 2, and with the exception of a couple of small teasers, we've heard almost nothing about it since then. It was supposed to be a sequel akin to Overwatch 2—originally not really a new game per se, but more like a giant patch or remaster that would update the game with new graphics, content, and systems.


 


At ExileCon this year, all that got blown up. Path of Exile 2 is a separate game, and it's a true sequel set 20 years after the original. I for one can't wait. We learned a ton about GGG's new baby during the keynote presentation, so let's get into it.


 


Two games, one Path


The story of Path of Exile 2 is one of scope creep. It all started with a desire to update some ancient (2007ish) character models cheap POE orbs . Then, as game director Jonathan Rogers described it, it became a series of fun projects. 'Why don't we update the models' became 'Why don't we update Act 1' became 'Why don't we fix the way skill gems work' became 'Aww screw it let's make a new game.'


 


"We realized that our plan to replace PoE 1 with PoE 2 would essentially be destroying a game that people love for no reason, so we made a decision," Rogers said in the keynote. "Path of Exile 1 and 2 will be separate, with their own mechanics, balance, endgame, and leagues."


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