What Blizzard was dealing with was an option

Check with seller
Video Games - Consoles April 10, 2023 15

Description

As it took a small cut from every transaction, it took a small cut from every. Whether or not this was the case D2R ladder items, the overall quality of loot was extremely poor at launch, and fans were justifiably suspicious--especially given that Blizzard's acquisition from Activision was only a few years old at this point, and longtime Blizzard fans were watchful for any resulting changes in corporate culture.  The second reason is that the real-money markets made anti-cheat measures essential to the integrity in the gaming. If someone could produce a valuable item infinitely, for instance, it could be a source of fraud and decrease the value of the items.  That was part of the"always-online" aspect that driven players' frustrations in the first few days. If you're constantly online, the system will always be looking for errors like duplication glitches However, that doesn't make players who wanted to exclusively play offline feel any better.  What Blizzard was dealing with was an option that fans didn't like, which existed mostly in order to facilitate the technical aspects of another feature that people weren't happy with.  As the company reassessed and decided how to proceed with Diablo within the weeks following its launch, it swiftly concluded that the auction house could be "doing negative damage to the gameplay," as per Wilson buy d2r items. This harm was manifested in gold and real-money versions of the Auction House, as it affected the fundamental gameplay loop of Diablo.


Share by email Share on Facebook Share on Twitter Share on Google+ Share on LinkedIn Pin on Pinterest